Position:home  

Mastering Hold Person: The Ultimate Guide to Paralysis in D&D 5e

In the realm of Dungeons & Dragons, spells hold immense power, and Hold Person ranks among the most potent. This enchantment allows a spellcaster to paralyze a single target, rendering them helpless against oncoming attacks. However, mastering this spell requires a deep understanding of its mechanics and effective use.

Unleashing the Power of Hold Person

Hold Person is a second-level enchantment spell available to casters with the Bard, Sorcerer, and Wizard classes. The spell targets a single humanoid creature within 60 feet, attempting a Wisdom saving throw.

Saving Throw: DC 13

hold person 5e

Effect: On a failed save, the target is paralyzed for the spell's duration, which is 1 minute. Paralysis prevents the target from moving, speaking, or performing any actions.

Exceptions: Creatures with immunity to the Charmed condition are immune to Hold Person. Additionally, creatures that are blind or deaf automatically succeed on their saving throw.

Anatomy of an Effective Hold Person

Understanding Target Selection:

Choosing the right target is crucial for maximizing Hold Person's effectiveness. Prioritize targets with low Wisdom saving throws, such as melee brutes and spellcasters. Consider the target's surroundings, as paralysis can create opportunities for allies to flank or attack from advantageous positions.

Timing and Positioning:

The timing of Hold Person is equally important. Catching multiple enemies in the spell's area of effect is ideal, especially if they are clumped together. Positioning yourself behind cover or at a distance can minimize the risk of retaliation.

Mastering Hold Person: The Ultimate Guide to Paralysis in D&D 5e

Combo Potential:

Hold Person synergizes well with other spells and abilities. For instance, a Sorcerer can use Quicken Spell to cast Hold Person as a bonus action, allowing for a subsequent attack or another spell. Bardic Inspiration can boost the target's saving throw, increasing the chances of success.

Countering Hold Person:

As a spellcaster, be aware of the ways to counter Hold Person:

  • Magic Resistance: Some creatures have advantage on saving throws against enchantment spells.
  • Sentinel: This feat allows a character to make an opportunity attack if an enemy enters their reach while they are paralyzed.
  • Freedom of Movement: This spell grants immunity to paralysis and other movement-restricting effects.

Step-by-Step Approach to Hold Person

  1. Identify the best target. Consider their Wisdom saving throw and position.
  2. Position yourself strategically. Cover or distance can protect you from retaliation.
  3. Cast Hold Person. Target the selected enemy and roll your spell attack modifier against their Wisdom saving throw.
  4. Exploit the paralysis. While the target is paralyzed, your allies can attack with advantage or move to advantageous positions.

Pros and Cons of Hold Person

Pros:

  • Paralyzes a single target for 1 minute, rendering it helpless.
  • Low chance of resistance, as only creatures with immunity to Charm are immune to Hold Person.
  • Synergizes well with other spells and abilities, enabling powerful combo attacks.
  • Can be used to control the battlefield, giving allies a tactical advantage.

Cons:

Hold Person

  • Concentration required, meaning the caster must maintain concentration to keep the spell active.
  • Targets with high Wisdom saving throws may resist the effect.
  • Can be countered by specific spells and abilities, such as Freedom of Movement and Sentinel.

Common Mistakes to Avoid

  • Casting Hold Person on creatures with immunity to Charm. This will automatically fail, wasting your spell slot.
  • Holding too many targets. Paralysis is powerful, but paralyzing multiple enemies can tax your concentration and limit your options.
  • Using Hold Person without a plan. Consider the target's surroundings and your allies' capabilities to maximize the spell's effectiveness.

FAQs on Hold Person

Q: Can Hold Person be used on creatures that are already paralyzed?

A: No, Hold Person only affects creatures that are not already paralyzed.

Q: What happens if the caster loses concentration on Hold Person?

A: If the caster loses concentration before the spell's duration ends, the target will immediately break free from the paralysis.

Q: Is Hold Person a good spell for low-level characters?

A: Yes, Hold Person is a particularly effective spell for low-level characters, as it can significantly hinder powerful enemies.

Call to Action

Mastering Hold Person is a valuable skill for any spellcaster in Dungeons & Dragons 5e. By understanding its mechanics, timing, and target selection, you can harness its power to control the battlefield and turn the tide of combat in your favor. Embrace the strategic depth of Hold Person and unleash its full potential for your party's success.

Supplemental Tables

Table 1: Hold Person Statistics

Characteristic Value
Level 2
Casting Time 1 action
Range 60 feet
Components V, S
Duration 1 minute (concentration)
Saving Throw Wisdom
Area of Effect Single humanoid creature

Table 2: Compatible Spells and Abilities for Hold Person

Spell/Ability Effect
Quicken Spell Cast Hold Person as a bonus action
Bardic Inspiration Boost target's Wisdom saving throw
Shadow Blade Attack with advantage on paralyzed targets
Fireball Deal extra damage to paralyzed targets

Table 3: Creatures Immune to Hold Person

Creature Type Example
Constructs Golem, Warforged
Elementals Fire Elemental, Water Elemental
Undead Zombie, Skeleton
Plants Treant, Blight
Time:2024-09-23 22:25:10 UTC

info-en-wigs   

TOP 10
Related Posts
Don't miss