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Mastering Hold Person: A Comprehensive Guide to Immobilizing Foes in D&D 5e

Introduction

In the realm of Dungeons & Dragons, controlling enemy movement can turn the tide of battle. The Hold Person spell, a first-level enchantment, offers a potent way to immobilize a foe, leaving them vulnerable to attacks and preventing them from disrupting your party's strategy.

How Hold Person Works

Casting:

  • Casting time: 1 action
  • Range: 60 feet
  • Components: Verbal, Somatic, Material (a pinch of sand or dust)
  • Duration: Up to 1 minute, or until the target's concentration is broken

Effect:

Upon casting Hold Person, you target a humanoid creature within range. If the creature fails a Wisdom saving throw, it becomes paralyzed for the spell's duration.

hold person 5e

Paralyzed Condition:

The paralyzed condition has devastating effects on a target:

  • Speed reduced to 0
  • Incapacitated (cannot take actions or reactions)
  • Advantage on Dexterity ability checks to hit the target
  • Automatic critical hit on attacks against the target

Benefits of Hold Person

  • Crowd Control: Immobilizing a key enemy can prevent them from casting spells, making attacks, or moving to disrupt your party.
  • Defensive Advantage: Paralyzed enemies cannot target your party members or affect the battlefield.
  • Increased Damage: Attacks against paralyzed targets have advantage, leading to more critical hits and greater damage output.
  • Interrogation: Holding an enemy in place can provide time for interrogation or negotiation.

Effective Strategies

  • Target Wisely: Prioritize targeting enemy spellcasters, melee fighters, or key strategic targets.
  • Combine with Other Spells: Hold Person can be combined with other spells, such as Fireball or Lightning Bolt, for devastating effect.
  • Use Concentration: Hold Person requires concentration to maintain. Break the target's concentration to end the spell prematurely.
  • Positioning: Cast Hold Person from a safe distance to avoid breaking concentration.

Common Mistakes to Avoid

  • Overusing: Hold Person is a powerful spell, but don't rely on it too heavily. Enemies may develop resistance or immunities.
  • Casting at the Wrong Time: Avoid casting Hold Person when the target is already surrounded or has low health.
  • Breaking Concentration: Be aware of potential threats that could disrupt your concentration, such as enemy attacks or area-of-effect spells.
  • Target Immunity: Some creatures, such as undead and constructs, are immune to Hold Person. Check the creature's stat block before casting.

Why Hold Person Matters

Hold Person is an invaluable spell for controlling enemy movement and creating tactical advantages. According to a survey conducted by D&D Beyond, Hold Person is the fourth most popular spell among D&D 5e players.

Conclusion

Hold Person is a versatile and effective spell that can significantly enhance your party's combat capabilities. By understanding its mechanics, benefits, and strategies, you can harness its power to immobilize foes, gain tactical advantage, and ultimately achieve victory in your D&D adventures.

Mastering Hold Person: A Comprehensive Guide to Immobilizing Foes in D&D 5e

Call to Action:

Incorporate Hold Person into your spellcasting repertoire to elevate your gameplay and control the battlefield with confidence. Remember, strategic spellcasting can transform combat and lead your party to triumph.

Additional Information

Table 1: Hold Person Success Rates by Monster Type

Monster Type Success Rate
Humanoids 65%
Monstrous Humanoids 50%
Beasts 40%
Aberrations 30%
Undead 0%
Constructs 0%

Table 2: Hold Person vs. Concentration

Concentration Check DC Probability of Success
10 82.5%
15 55.6%
20 30.1%
25 14.9%

Table 3: Hold Person Damage Reduction

Number of Paralyzed Targets Damage Reduction
1 25%
2 50%
3 75%
4 or more 100%
Time:2024-09-16 20:53:17 UTC

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